Unraveling Resident Evil

Unraveling Resident Evil

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  • Author: Nadine Farghaly
  • Publisher: McFarland
  • ISBN: 078647291X
  • Category : Games & Activities
  • Languages : en
  • Pages : 248

"Resident Evil is a multidimensional, multimedia universe. The essays written for this volume will focus on this particular zombie manifestation and its significance in popular culture, cover a wide range, and discuss numerous issues. Among them are gametheory, the idea of silence as well as memory, the connection to iconic stories, posthumanism and much more"--


Unraveling Resident Evil

Unraveling Resident Evil

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  • Author: Nadine Farghaly
  • Publisher: McFarland
  • ISBN: 1476614407
  • Category : Literary Criticism
  • Languages : en
  • Pages : 248

Resident Evil is a multidimensional as well as multimedia universe: Various books, graphic novels, games and movies (the fifth one came out in 2012) all contribute to this enormous universe. The new essays written for this volume focus on this particular zombie manifestation and its significance in popular culture. The essayists come from very different fields, so it was possible to cover a wide range and discuss numerous issues regarding this universe. Among them are game theory, the idea of silence as well as memory, the connection to iconic stories such as Alice in Wonderland, posthumanism and much more. A lot of ground is covered that will facilitate further discussions not only among Resident Evil interested persons but also among other zombie universes and zombies in general. Most of these essays focus on the female figure Alice, a character revered by many as a feminist warrior.


Gothic Afterlives

Gothic Afterlives

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  • Author: Lorna Piatti-Farnell
  • Publisher: Rowman & Littlefield
  • ISBN: 1498578233
  • Category : Literary Criticism
  • Languages : en
  • Pages : 246

Gothic Afterlives examines the intersections between contemporary Gothic horror and remakes scholarship from various disciplinary perspectives. The essays in the collection cover a wide range of transmedia examples, including literature, film, television, video games, and digital media reimaginings.


Immersion, Narrative, and Gender Crisis in Survival Horror Video Games

Immersion, Narrative, and Gender Crisis in Survival Horror Video Games

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  • Author: Andrei Nae
  • Publisher: Routledge
  • ISBN: 1000440656
  • Category : Games & Activities
  • Languages : en
  • Pages : 256

This book investigates the narrativity of some of the most popular survival horror video games and the gender politics implicit in their storyworlds. In a thorough analysis of the genre that draws upon detailed comparisons with the mainstream action genre, Andrei Nae places his analysis firmly within a political and social context. In comparing survival horror games to the dominant game design norms of the action genre, the author differentiates between classical and postclassical survival horror games to show how the former reject the norms of the action genre and deliver a critique of the conservative gender politics of action games, while the latter are more heterogeneous in terms of their game design and, implicitly, gender politics. This book will appeal not only to scholars working in game studies, but also to scholars of horror, gender studies, popular culture, visual arts, genre studies and narratology.


Fifty Key Video Games

Fifty Key Video Games

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  • Author: Bernard Perron
  • Publisher: Taylor & Francis
  • ISBN: 1000596230
  • Category :
  • Languages : en
  • Pages :

This volume examines fifty of the most important video games that have contributed significantly to the history, development, or culture of the medium, providing an overview of video games from their beginning to the present day. This volume covers a variety of historical periods and platforms, genres, commercial impact, artistic choices, contexts of play, typical and atypical representations, uses of games for specific purposes, uses of materials or techniques, specific subcultures, repurposing, transgressive aesthetics, interfaces, moral or ethical impact, and more. Key video games featured include Animal Crossing, Call of Duty, Grand Theft Auto, The Legend of Zelda, Minecraft, PONG, Super Mario Bros., Tetris, and World of Warcraft. Each game is closely analyzed in order to properly contextualize it, to emphasize its prominent features, to show how it creates a unique experience of gameplay, and to outline the ways it might speak about society and culture. The book also acts as a highly accessible showcase to a range of disciplinary perspectives that are found and practiced in the field of game studies. With each entry supplemented by references and suggestions for further reading, Fifty Key Video Games is an indispensable reference for anyone interested in video games.


Lost Souls of Horror and the Gothic

Lost Souls of Horror and the Gothic

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  • Author: Elizabeth McCarthy
  • Publisher: McFarland
  • ISBN: 1476663149
  • Category : Literary Criticism
  • Languages : en
  • Pages : 260

In recent years horror and gothic themes have penetrated mainstream popular culture in a manner unseen since the horror boom of the 1970s. Primetime television viewers who before might not have shown interest in such late-night fare now happily settle down after dinner to watch zombie or serial killer shows. This collection of 54 biographical essays examines many overlooked and underrated figures who have played a role in the ever expanding world of horror and gothic entertainment. The contributors push the boundaries of how we define these terms, bringing into the discussion such diverse figures as singer-songwriter Tom Waits, occultist Dion Fortune, author Charles Beaumont, historian and bishop Gregory of Tours and video game designer Shinji Mikami.


Undead Apocalyse

Undead Apocalyse

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  • Author: Stacey Abbott
  • Publisher: Edinburgh University Press
  • ISBN: 0748694935
  • Category : Performing Arts
  • Languages : en
  • Pages : 240

Explores the intersection of the vampire and zombie with 21st Century dystopian and post-apocalyptic cinemaTwenty-first century film and television is overwhelmed with images of the undead. Vampires and zombies have often been seen as oppositional: one alluring, the other repellant; one seductive, the other infectious. With case studies of films like I Am Legend and 28 Days Later, as well as TV programmes like Angel and The Walking Dead, this book challenges these popular assumptions and reveals the increasing interconnection of undead genres. Exploring how the figure of the vampire has been infused with the language of science, disease and apocalypse, while the zombie text has increasingly been influenced by the trope of the areluctant vampire, Stacey Abbott shows how both archetypes are actually two sides of the same undead coin. When considered together they present a dystopian, sometimes apocalyptic, vision of twenty-first century existence.Key featuresRather than seeing them as separate or oppositional, this book explores the intersection and dialogue between the vampire and zombie across film and televisionMuch contemporary scholarship on the vampire focuses on Dark Romance, while this book explores the more horror-based end of the genreOffers a detailed discussion of the development of zombie televisionProvides a detailed examination of Richard Mathesons I Am Legend, including the novel, the script, the adaptations and the BBFCs response to Mathesons script


The Playful Undead and Video Games

The Playful Undead and Video Games

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  • Author: Stephen J. Webley
  • Publisher: Routledge
  • ISBN: 1351716514
  • Category : Social Science
  • Languages : en
  • Pages : 276

This book explores the central role of the zombie in contemporary popular culture as they appear in video games. Moving beyond traditional explanations of their enduring appeal – that they embody an aesthetic that combines horror with a mindless target; that lower age ratings for zombie games widen the market; or that Artificial Intelligence routines for zombies are easier to develop – the book provides a multidisciplinary and comprehensive look at this cultural phenomenon. Drawing on detailed case studies from across the genre, contributors from a variety of backgrounds offer insights into how the study of zombies in the context of video games informs an analysis of their impact on contemporary popular culture. Issues such as gender, politics, intellectual property law, queer theory, narrative storytelling and worldbuilding, videogame techniques and technology, and man’s relation to monsters are closely examined in their relation to zombie video games. Breaking new ground in the study of video games and popular culture, this volume will be of interest to researchers in a broad range of areas including media, popular culture, video games, and media psychology.


Fangoria's 101 Best Horror Movies You've Never Seen

Fangoria's 101 Best Horror Movies You've Never Seen

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  • Author: Adam Lukeman
  • Publisher: Three Rivers Press (CA)
  • ISBN: 9781400047499
  • Category : Performing Arts
  • Languages : en
  • Pages : 270

From the editors of Fangoria, a premier magazine devoted to the horror genre, comes a close-up look at 101 important lesser-known but important gems of cinematic horror, divided into three key categories--Killer/Slashers, Supernatural/Hauntings, and Monsters--providing information on director, cast, screenwriter, country of origin, date of release, and other little-known facts. Original. 15,000 first printing.


The Software Encyclopedia

The Software Encyclopedia

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  • Author:
  • Publisher:
  • ISBN:
  • Category : Computer industry
  • Languages : en
  • Pages :